04-10-2013, 04:13 PM
Awesome :!: hock:
BTW I implemented CIRCLE using bresenham's algorithm. It does not use neither SIN nor COS but integer aritmethic (Try CIRCLE command).
Maybe you could use that to rotate your triangle in some way :?:
BTW I implemented CIRCLE using bresenham's algorithm. It does not use neither SIN nor COS but integer aritmethic (Try CIRCLE command).
Maybe you could use that to rotate your triangle in some way :?: