Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Not so much a bug, as slow!
#11
Darkstar Wrote:There was a bug in the PNG listing in both the POKE statement and in the PEEK argument. 23674 got written as 26374.
Confusedhock: OMG!!
I overlooked that!! Thank you. Smile
Anyway, I've found a floating point library. It is faster, but a bit less precise (it's like the traditional Ansi C IEEE FP library, 4 bytes per float, not 5). I guess I can implement it, and will be much faster, a bit less precise (but enough for most purposes), and take more memory. But more important: it will allow FP calculations in many Z80 machines, like SNES not having FP Rom routines.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)