07-26-2012, 01:03 PM
The POKE you mention is the "ld ($5b5c), a" at the end of the code :-) Just before reenabling interrupts, page 0 is paged back in and a 0 is written to $5b5c (23388).
The behaviour is exactly the same in 128 BASIC and USR 0 mode.
About Nanako - yup, that's a pitty, the guys at CEZGS favoured fancy loades which didn't work in some emulators :-P As for the source code, sadly I lost it completely when the pendrive I used to store my speccy stuff stopped working completely. All I keep is the latest version I posted in the dev forums at CEZGS (in compiled form), before the loader was added.
I've uploaded such version here: <!-- m --><a class="postlink" href="http://www.mojontwins.com/warehouse/20061213a--classic-japanese-monster-castle.tzx">http://www.mojontwins.com/warehouse/200 ... castle.tzx</a><!-- m -->
Maybe it's time to update our website with that version which actually works everywhere.
This game was created in Sinclair BASIC then compiled with Hisoft BASIC :-)
The behaviour is exactly the same in 128 BASIC and USR 0 mode.
About Nanako - yup, that's a pitty, the guys at CEZGS favoured fancy loades which didn't work in some emulators :-P As for the source code, sadly I lost it completely when the pendrive I used to store my speccy stuff stopped working completely. All I keep is the latest version I posted in the dev forums at CEZGS (in compiled form), before the loader was added.
I've uploaded such version here: <!-- m --><a class="postlink" href="http://www.mojontwins.com/warehouse/20061213a--classic-japanese-monster-castle.tzx">http://www.mojontwins.com/warehouse/200 ... castle.tzx</a><!-- m -->
Maybe it's time to update our website with that version which actually works everywhere.
This game was created in Sinclair BASIC then compiled with Hisoft BASIC :-)