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#11
Well, right away the bitmap zone is full of 00001111 patterns, but nothing stops you from putting whatever you need :-) The routines just set two sets of ATTR files and then the ISR just pages the screens alternatively each 4 pixel lines :-) So... It's pretty straghtforward.

I'll try those print routines, but the main problem is still there. The amount of time I spend trying to overcome this kind of problems is a bit overwhelming. Anyways, I just wish all this hassle is worth something and it helps making the compiler better / better documented :-)
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