07-26-2012, 11:22 AM
Well, right away the bitmap zone is full of 00001111 patterns, but nothing stops you from putting whatever you need :-) The routines just set two sets of ATTR files and then the ISR just pages the screens alternatively each 4 pixel lines :-) So... It's pretty straghtforward.
I'll try those print routines, but the main problem is still there. The amount of time I spend trying to overcome this kind of problems is a bit overwhelming. Anyways, I just wish all this hassle is worth something and it helps making the compiler better / better documented :-)
I'll try those print routines, but the main problem is still there. The amount of time I spend trying to overcome this kind of problems is a bit overwhelming. Anyways, I just wish all this hassle is worth something and it helps making the compiler better / better documented :-)