05-30-2012, 07:42 PM
Excellent, thank you!
I try to avoid strings and work with memory pointer in my 128K games.
As I do not need much strings, reducing heap and allocating it at a different address is a option. The Printer buffer is large enough, but in 128K BASIC there are system variables stored.
With these informations I'm sure I canfind a solution.
I try to avoid strings and work with memory pointer in my 128K games.
As I do not need much strings, reducing heap and allocating it at a different address is a option. The Printer buffer is large enough, but in 128K BASIC there are system variables stored.
With these informations I'm sure I canfind a solution.
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