06-04-2012, 01:47 PM
Very nice little game, LCD. Very difficult, too - even on easy levels! There's never enough time to hit back. I was using poison a lot, and then realised that just shortens lifespan, and really doesn't stop the darned things. Mines seem to be the most winning.
I noticed it seems to crash occasionally - a couple of times when generating a landscape and once right after starting. There's some corruption occurring sometimes, somewhere...
I think that's because it corrupts the IX register. I've posted a HOWTO for a cleaner method of using it, I think - which pushes IX as part of the beepfx code, and pops it when back to ZXB. Also allows you to just #include assembly, rather than link binaries.
(I know you've seen that, LCD - but thought I'd mention it for anyone else reading this thread later!)
I noticed it seems to crash occasionally - a couple of times when generating a landscape and once right after starting. There's some corruption occurring sometimes, somewhere...
LCD Wrote:By the way, I noticed that BeepFX crashes in ZXBC if is called inside a SUB:
Code:Sub BeepFX(effect as ubyte)
poke 60001,effect
asm
call 60000
end asm
end sub
I think that's because it corrupts the IX register. I've posted a HOWTO for a cleaner method of using it, I think - which pushes IX as part of the beepfx code, and pops it when back to ZXB. Also allows you to just #include assembly, rather than link binaries.
(I know you've seen that, LCD - but thought I'd mention it for anyone else reading this thread later!)