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New game: Earthraid
#14
JBGV Wrote:How do you do the water effect??!! Big Grin

Awesome ¡¡
boriel Wrote:I was wondering the same! Tongue

I used Britlions Putchars and two counters for animation frames: one for water (8 frames) and one for mollusks (4 frames), then scanned the playfield. Everytime a water or mollusk was detected, the tile was redrawn with new frame of animation. There was also a sup which redraws on a mask, to not let the helicopter or missile flicker over mollusks or water, as Spectrum has no sprites. I also though about a possibility to use a second screen to eliminate any flickering and tearing, but I wanted to make the game playable on Spectrum 48K.
So for the speed of graphics I credit Britlions PutChars routine.
I hope to show with this game on WOS how fantastic ZXBC is, and get more users who will use it. And to demonstrate the speed of development I released two games at same time.
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