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BiFrost Multicolour engine.
#47
slenkar Wrote:thanks to you giving me the color algorithm I finished the editor
SPACE to save

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This is a great tool, good work!!!

Just a small correction: you should remove "Uinteger" from the POKEs. Thus instead of this:
Code:
POKE Uinteger 48500,0
POKE Uinteger 48501,0
...
It should be:
Code:
POKE 48500,0
POKE 48501,0
...
Using "Uinteger" is not necessary. In practice it should also work, but the compiled program will be bigger and slower for no reason.

Except for this, I loved it and I would like to post the link to your tool at WoS forum also, if you agree! Smile
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