07-29-2012, 02:18 PM
slenkar Wrote:the program shouldnt end though should it?I tested it and it doesn't end for me! It only changes the (random) tiles whenever I press any key.
No matter what bytes are beyond those first 24
slenkar Wrote:Im trying to poke some values into a static sprite,This is incorrect.
pokepos=48500+(BIFROSTSTATIC*64)
was my attempt to work out what address to poke to for the first static sprite
In BIFROST*, the same tiles can be rendered either as static or animated.
If you want to show tile 0 as animated, use this:
Code:
BIFROSTsetTile(x, y, 0)
Code:
BIFROSTsetTile(x, y, BIFROSTSTATIC + 0)
Code:
pokepos=48500+(0*64)