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BiFrost Multicolour engine.
#42
I have no idea what you are trying to do in the first program. In particular, notice each tile image takes 64 bytes, but you only defined 24 bytes, thus everything else is filled with garbage.

In your second program, replace this line:
Code:
pokepos=48500+(BIFROSTSTATIC*64)
with this:
Code:
pokepos=48500
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