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Tutorial: How to put inline assembly functions into ZX Basic
#19
britlion Wrote:If I was using this function, considering that I'm using a mirror function to replace storing the graphics in both left and right configuration, I'd want it to be fast, and I'd probably be willing to give up 12 bytes to do this - the loop version is 8 bytes. The unrolled loop is 20. [Edit - just realised that XOR A probably doesn't matter, since the rotates slide A off anyway. So 7 bytes versus 19 bytes, and 206 T states vs 107]
Excellent, thats why I always like to have choice between functions which are fast and functions which are just small. Thanks!
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