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#9
britlion Wrote:I have to admit, being able to create and destroy objects with automatic garbage collection might be a great way to have sprite capability - and the sprite would have all the relevant data like location, speed, direction, and a pointer to its graphics location as part of the object data; with all the sprite operations available on the object...

But I have to admit this is about the only case I'm salivating over.

This cannot be done with a linked list?
sprite.x(nr)
sprite.pointer(nr)
or similar?
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