Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
OO
#8
I have to admit, being able to create and destroy objects with automatic garbage collection might be a great way to have sprite capability - and the sprite would have all the relevant data like location, speed, direction, and a pointer to its graphics location as part of the object data; with all the sprite operations available on the object...

But I have to admit this is about the only case I'm salivating over.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)