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sprites like MJ's Trabajo Basura (not unregr. Fourspriter)
#10
AlcoholicsAnonymous Wrote:One thing you do not want to do is have all the sp1 code always included in a project. This will reduce the amount of memory to the program. For example, a program that only uses MASK sprites does not need to include all the code for OR, XOR, LOAD, etc sprites in the project. z88dk has a linker that only pulls in functions that are actually called so this is how it's done in z88dk. I don't know if Boriel's compiler has a linker feature.
Unfortunately not: I don't neither know the format of the object files z88dk uses nor know where to start. :oops:
I read they're based in .elf format or the like, but other than that, I have no clue of how they are created, linked etc...
Currently, zxbasic dumps everything to assembler which is finally converted to machine code.
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