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O-Cman
#8
Thanks you very much britlion. Thisis an example that I have to dig more at the libraries in order to get all the benefits that the compiler offers. I'll try putchars, maybe the game gain the speed it needs, but one question: if UDGs are in an array, which is this case, how I point to them? The usage of putChars ask for a dataaddress (memory direction)
BTW, do you know any routine that preserve the background for 1x1 sprite?

Thanks and cheers

EDIT: I answer myself... a PEEK 23675 + 256*PEEK 23676 as dataaddress will do the trick, doesn't it?
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