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Paper/Border rerun bug
That's to be expected (at the moment). The code in charge of initializing the heap is within the heap free space (to save some precious bytes), thus destroyed upon first execution. A compiler flag will be added to specify "rerunable code" or not. Usually games don't return to BASIC once started. :wink: So, this will go to the TODO list (it's rather easy to implement, will try to do it this week, but I'm currently working on FOR loops).

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