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How to create and draw graphics
#14
slenkar Wrote:how would I use an image that was included as a bin

e.g.
ASM
#incbin "factory.bin"
END ASM

then how would i poke it and draw it?
You can use labels, so put a label immediately *before* the asm block:
Code:
POKE Uinteger 23675, @MyUdgBlock
... : REM Your program...
...
STOP : REM Avoid execution to enter this zone!!
MyUdgBlock: REM a simple Label; @Label returns it's memory address
ASM
#incbin "factory.bin"
END ASM
Hope that this makes it clearer!
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