02-15-2011, 10:50 PM
slenkar Wrote:how would I use an image that was included as a binYou can use labels, so put a label immediately *before* the asm block:
e.g.
ASM
#incbin "factory.bin"
END ASM
then how would i poke it and draw it?
Code:
POKE Uinteger 23675, @MyUdgBlock
... : REM Your program...
...
STOP : REM Avoid execution to enter this zone!!
MyUdgBlock: REM a simple Label; @Label returns it's memory address
ASM
#incbin "factory.bin"
END ASM