02-13-2011, 06:52 PM
slenkar Wrote:thanks for the helpThis is quite hard (to do it by hand). There are people that does this in several ways:
how would I convert the information from the sprite editor into an array?
- Creating a script that generates the array in a basic ASCII file. I can do one for you, but you have to send me (use a private message) a file.
- If the file is a binary, you can convert it to a series of bytes, this way:
Code:REM UDG Data. Avoid the program execution to enter this area
UdgData:
ASM
DEFB 127,145,12,0,0, ...
DEFB 4,0,122,255,255, ...
...
END ASM - Also, if the file is a binary, you can include the binary file directly using #incbin
Code:UdgData:
ASM
#incbin "filename.xxx"
END ASM
Quote:I downloaded the latest stable version, but when I click on the EXE files none of them open the IDE,Since version 1.2.7 another .zip files with just the .exe files will also be released.
I had to install the boriel program to c: because I dont have privileges to install to program files
Also, there is no IDE with the ZX Basic. It's all command line. However there are IDEs you can use with ZX Basic:
- Read here make ZX Basic working with Tommy Gun IDE
- LCD (another forum user) is developing an IDE for ZX BASIC. Read here. Send him a priv. msg. for an IDE release.