07-20-2010, 09:30 PM
Understood.
I'm surprised that nobody has put this functionality to do this in standard assemblers for decades, though. I can't be the only person that thinks doing
Or something that's conceptually similar, is a cunning way to do sprite animations..
I suppose, since sprites are of a fixed size, people have always treated them as vectors and calculated the pointers from a base..
I'm surprised that nobody has put this functionality to do this in standard assemblers for decades, though. I can't be the only person that thinks doing
Code:
for n=0 to frames
putsprite(spriteframes(n))
next n
Or something that's conceptually similar, is a cunning way to do sprite animations..
I suppose, since sprites are of a fixed size, people have always treated them as vectors and calculated the pointers from a base..