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BritLion's High Res Print
#17
Here a example of my problem :
Code:
#include "HRPrintFast.bas"
    dim x as uByte
    x=0
    
    CLS
    DO
    HRPrintFast(x,x,@gentle,56,1)
    HRPrintFast(x+8,x,@gentle+8,56,1)
    HRPrintFast(x,x+8,@gentle+16,56,1)
    HRPrintFast(x+8,x+8,@gentle+24,56,1)
    LOOP

gentle:
asm
defb 15,15,15,15,15,15,13,15
defb 240,144,208,208,240,240,176,240
defb 15,14,63,0,0,12,26,30
defb 176,112,252,0,0,24,104,120
end asm

But if x=1, my sprite show it. Curious ?
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