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BritLion's High Res Print
#14
britlion Wrote:Working on improvements to this.
It does shave almost 20% off the time taken to make one call to the function, however - and remember that the example 16*16 sprite requires 8 calls to update the position, (4 things blanked off, and 4 new characters drawn). Still some flicker, but it's pushed quite a lot higher up the screen.

There are probably still quite a lot of speed optimizations that could be made out of this - I ran out of time, here.
I have heard of using PUSH to POKE memory faster (supossedly faster than LD (HL), ... sequence).
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