12-08-2023, 10:26 AM
Hi,
You can use the next DMA to effectively have unlimited sprite images.
See example here.
https://github.com/em00k/ninja-sprite-dma
You can also use 4 bit sprites independently of the display mode underneath e.g. Layer 2, hardware tilemap etc.
You can use the next DMA to effectively have unlimited sprite images.
See example here.
https://github.com/em00k/ninja-sprite-dma
You can also use 4 bit sprites independently of the display mode underneath e.g. Layer 2, hardware tilemap etc.