09-03-2012, 01:06 PM
LCD Wrote:BUMP!Nope, the don't. In fact, the problem here is most of you are thinking in C/Asm and not in "High level" language (such as BASIC). You can use memcpy (it's in the library) already for that. Memcpy(Destiny, @varname + 2, len(varname)) will copy an entire string starting at Destiny memory address.
Are POKE and PEEK STRING supposed to work? This would be great for direct string manipulation. I ask because they do not work. POKE [type] address,value suggest that it should accept any type (Okay, I have not tried floats and doubles yet, and POKE ULONG address,PEEK (ULONG,address) was not working in previous versions, crashing the emulator), so this is something that needs further testing.