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PutTile16x16 Pixels + Attributes
#24
britlion Wrote:I'm glad it's working for you! Didn't realise you had attributes there. Would be too hard to make the code do that, I guess, owing to the method of access. You could do attributes first, or last, but not middle. It did seem to make more sense to go in order of lowest memory address to highest, somehow. You can get about 20% of the tiles changed inside one screen refresh, so it doesn't really matter too much which way round that happens.
No need to change anything, I love it. The 20% change is no problem if I use delta-scrolling (means: draw only tiles if they are changed). The routine is fast enough for my needs.

britlion Wrote:Glad you like it. Now I'm intrigued as to what you are doing with it....
First, it will be included in the code library of BorIDE Big Grin together with PutChar and PutBlock, and then I will write one or two games using it.
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