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As BorIDE progresses...
#22
Because of inclusion of binary manager which will also support 128K and maybe External (level) files, I need to write low level creation of BASIC lines to handle this. I cannot rely anymore on TAP file created by compiler but always create a binary file which will be loaded again by the IDE and linked with binaries. This also makes possible to add a memory map viewer which can be displayed after compilation.
What will be possible with it?
It will allow to link files from other TAPs (and maybe MGT images, sorry, no +3 support possible)
It will allow that the Interrupt manager can add interrupts
Creating 128K games will be possible by storing data in RAM banks (not the RAM-Disc)
Store fonts directly in memory
Later also the Painter will be able to store graphics blocks and Maps in memory too.
All the data including other compiled sourcs will maybe be stored in the TAP as additional load. I plan to allow up to 65536 loads possible (Imagine such a game for DivIDE).

Sorry, I was distracted past weeks by the death of my grandmother and the anti-ACTA demonstrations (even at that low temperatures I'm sweating under my Guy Fawkes mask...). Also my Cousin visited me with his wife and small kids who urgently wanted to play some games on my PC. I want to let you know, that I'm still working hard on the BorIDE.
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