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LD A,R not implemented (*solved*)
#8
britlion Wrote:Now you make me feel guilty for having huge variable names. :-)

My policy is names should be as self documenting as possible.

And unique. I often put identifiers in front of them - particularly for things I'm thinking will end up as library routines - so that they are very unlikely to trample anyone else's labels and variables.
FourSpriter, for example, had almost all references converted to begin with fsp.

As for Footy - the original game is nigh on encrypted with single letter variables; and it's probably my reaction to that to convert them into ones that I am NOT going to mistake again *heh*

Wait!! Having large variable names is OK, and won't affect compiling speed anymore. :!:
It was an issue with the compiler-tool I use to create this compiler (not the compiler itself), and has been solved. So use variable names as you like.
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