03-20-2010, 08:08 PM
britlion Wrote:Now you make me feel guilty for having huge variable names. :-)
My policy is names should be as self documenting as possible.
And unique. I often put identifiers in front of them - particularly for things I'm thinking will end up as library routines - so that they are very unlikely to trample anyone else's labels and variables.
FourSpriter, for example, had almost all references converted to begin with fsp.
As for Footy - the original game is nigh on encrypted with single letter variables; and it's probably my reaction to that to convert them into ones that I am NOT going to mistake again *heh*
Wait!! Having large variable names is OK, and won't affect compiling speed anymore. :!:
It was an issue with the compiler-tool I use to create this compiler (not the compiler itself), and has been solved. So use variable names as you like.