Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Testing a variable within a range
#8
(03-12-2022, 11:06 AM)RandomiserUsr Wrote: Further to this I tried it out on an IF/THEN/ELSEIF and found it didn't like it.


e.g.
IF X=1 THEN
    X=2
ELSEIF X=2 AND T< 10 THEN
   X=3
END IF
replaced with this:

IF X=1 THEN
    X=2
ELSEIF X=2 THEN IF T< 10 THEN
   X=3
END IF

I guess it is because it is inside an ELSEIF  and gets confused as to what should be done ?

I had some ELSEIF logic in my code and found that the ELSEIF...THEN... IF variant confused the compiler, so this bit of the code still uses ANDs.

Does ELSEIF have any advantages over lots of IFs to test a state? My game reads in the keyboard by peeking an address and then evaluates it.

Steve
Reply


Messages In This Thread
RE: Testing a variable within a range - by boriel - 01-28-2022, 11:19 AM
RE: Testing a variable within a range - by worcestersource - 03-13-2022, 05:45 PM
RE: Testing a variable within a range - by boriel - 03-13-2022, 11:38 AM
RE: Testing a variable within a range - by boriel - 03-14-2022, 08:50 AM
RE: Testing a variable within a range - by boriel - 03-14-2022, 09:49 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)