10-31-2011, 09:54 PM
Don't forget you can always cheat.
See if you can work out how this works:
See if you can work out how this works:
Code:
DIM sprite (320) AS uByte
let sprite (158)=%00010000
let sprite (159)=%00111000
dim f,n as uInteger
poke Uinteger 23675,@sprite(0)
cls
for f=0 to 20
print at f,9;CHR$(65+f)
next f
for n=0 to 152
poke Uinteger 23675,@sprite(n)
for f=0 to 20
print at f,10;CHR$(144+f)
next f
pause 10
next n