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#2
britlion Wrote:
  • * Ability to print anywhere on the 256*192 grid, with optional attributes

    *More people adding to function and subroutine libraries



I'm trying to do this adapting the code from Jonathan Cauldwell, but I'm having problems (because my assembler knowledgement is still too low).
But if anyone can make this, please consider adding the "AND" mode to the print routine (for masking purposes) as well as the XOR (or OVER 1). That would be awesome.

For the second part, I have so far adapted the Fourspriter engine from the Mojon Twins:
<!-- m --><a class="postlink" href="http://www.mojontwins.com/juegos_mojonos/fourspriter-1-0/">http://www.mojontwins.com/juegos_mojono ... riter-1-0/</a><!-- m -->

Well, in fact I just added a couple of subroutines to simplify the POKing part when initialiting the sprites, and a couple of labes to call the clear-draw-refresh sprites routines with gosub calls.

If anyone is interested I can post it, but It's really a crap work on my part (the engine is very good for its purposes).
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