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Fourspriter: Alternate Version
#34
britlion Wrote:[...]The version listed here is only flicker free because of a long wait loop to wait for the TV scan line to pass. The new version puts the sprites up BEFORE the scan line even gets to the screen. I've fought for every instruction to make it speed-speed-speed after the HALT starts the redraw cycle.

Unfortunately, right now, I'm tied up with other things. But I'm perfectly willing to hand over what I have, if you or anyone else wants to make it into a standalone piece of code or a library for Boriel's ZX Basic.
Well, I would like to explain how to embed it into a SUB PutSprite() ... END SUB block, but you already know that. :wink:
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