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JRPG test and TileEditor
#5
Maybe you can use data compression? This can save a lot space. Also replacing PRINT command can save 1 KB of memory. My game "Yumiko in the haunted Mansion" used 31 kb of memory + 10 kb for music, and I used every trick to save memory, like decompressing the graphics of main character into a buffer, depending on facing direction. Of course also all the levels are compressed. Your game looks very good.
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