Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
64 char print - 32 lines version
#9
I'm playing with some code for this - I think the font is going to come in handy.

What /would/ be nice, since it's a bit slow, is to be able to have my screen address tables in the compiler as a #include option. I need to be able to #include it, and have it align and #include once basically.

Boriel, if I send you code for this are you okay with adding it to the distribution? I think a standard 4k screen address and similar rotate tables would be fairly common; and I can re-use them for quite a few screen routines. If they are in as standard library routines, such that they are guaranteed to only be inserted once, I don't have to worry about code duplication happening - using any of the sprite/graphics routines would include the tables once and once only.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)