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Robo stalker
#1
Tongue 
Hallo, Gordon Freeman

Behold my first (and mb last) expirience with ZX Spectrum. ROBO STALKER game for Yandex Retro Games Battle 2019 contest (rgb.yandex)

[Image: 01.png?raw=1]

Game about war robot hunter Vova that manhunts Ned Agent - escaped criminal

[Image: 02.png?raw=1]

[Image: 03.png?raw=1]

[Image: 04.png?raw=1]

TAP file
BAS files
Graphics and texts
Data converter

Gameplay:
On every level you must restore power to teleportation machine, find navigation circuit board for teleportation to next level.

Default keys:
Left - z
Right - c
Jump - x
Use - s
Fire - Space
Menu - m

Weapons - 1-4

I used INKEY so only one key is processing in time.


-- Compiler params
--tap --org=24576 --optimize 2 --heap-size=256


Version 1.02 with advanced controls by Verm-V
Source 1.02
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#2
Hi Week, congratulations on your first game created with ZX-Basic. I must warn you that I found a bug: in the fourth screen, if you call the menu after destroying the two droids, when you return to the game the player droid won't be displayed and the game will freeze.
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#3
(12-12-2019, 10:24 PM)Alessandro Wrote: Hi Week, congratulations on your first game created with ZX-Basic. I must warn you that I found a bug: in the fourth screen, if you call the menu after destroying the two droids, when you return to the game the player droid won't be displayed and the game will freeze.
WHOOPS! You are right.
Very strange bug, I will fix it.
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#4
Fixed. Wrong label in cycle
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#5
Important update by Verm-V
This guy rebuilded my game and now it uses multikey controls and even kempston joystick

Robostalker 1.02

Source
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