Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
BritLion's High Res Print
#16
Hello,

The function refuses to display my sprite to 0,0 . The minimum coordinates 1.1 . So, the display causes color clashes . Why ?

Thank you.
Reply
#17
Here a example of my problem :
Code:
#include "HRPrintFast.bas"
    dim x as uByte
    x=0
    
    CLS
    DO
    HRPrintFast(x,x,@gentle,56,1)
    HRPrintFast(x+8,x,@gentle+8,56,1)
    HRPrintFast(x,x+8,@gentle+16,56,1)
    HRPrintFast(x+8,x+8,@gentle+24,56,1)
    LOOP

gentle:
asm
defb 15,15,15,15,15,15,13,15
defb 240,144,208,208,240,240,176,240
defb 15,14,63,0,0,12,26,30
defb 176,112,252,0,0,24,104,120
end asm

But if x=1, my sprite show it. Curious ?
Reply
#18
Hello could you pls send the "tap" format of these code... All the best
Reply
#19
Kenan Wrote:Hello could you pls send the "tap" format of these code... All the best

Not really? It's not a game - it's a code snippet, meant to be used in other programs. By itself it doesn't do anything - it's a function. It needs to be run through the compiler, and then in context, the binary makes sense. It wouldn't be relocatable, so as a binary, it's not going to be very helpful on its own.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)