03-31-2021, 08:29 AM
(This post was last modified: 04-03-2021, 01:29 PM by RandomiserUsr.)
Hi
I have been looking into the ZX0 library
Having created a compress file by running this "zx0 testscreen.scr"
And to us this file this is a test file I created t.bas
#include "zx0.bas"
10 dzx0Standard(@testscreen1, 16384)
20 GOTO 20
testscreen1:
asm
incbin "testscreen.scr.zx0"
end asm
When compiled and run it indeed does display the image on screen.
Some questions:-
Q1.I have been able to convert some artwork (PNG) to .SCR and compress this and then load it on screen BUT (newbie alert) I am running out of memory/program crashes/resets Emulator.
So the question is, can I do this and if so HOW?
(A) load from a M: drive (emulator allowing) and/or
(B) use the 128K Mode and then use the memory banks for images and leave the '48K' for the main game?
Q2. How can I display the SCR file but only print it to the top half of the screen?
1/3 or 2/3rds is okay as well? Is there any code examples (ASM/ZXB)
Q3. Next to the text,
I want to next compress text files that contain a description of a game room.
Looking at an example I tried this (don't laugh!) :-
dzx0Standard(@Text1, 50000)
Text1:
asm
incbin "location1.txt.zx00"
end asm
Text2:
asm
incbin "location2.txt.zx00"
end asm
But this does nothing but load it to the address of 50000 but I want the routine to return a STRING containing the decompressed text?
Lots of questions but hopefully some kind person can help? :-)
thanks
I have been looking into the ZX0 library
Having created a compress file by running this "zx0 testscreen.scr"
And to us this file this is a test file I created t.bas
#include "zx0.bas"
10 dzx0Standard(@testscreen1, 16384)
20 GOTO 20
testscreen1:
asm
incbin "testscreen.scr.zx0"
end asm
When compiled and run it indeed does display the image on screen.
Some questions:-
Q1.I have been able to convert some artwork (PNG) to .SCR and compress this and then load it on screen BUT (newbie alert) I am running out of memory/program crashes/resets Emulator.
So the question is, can I do this and if so HOW?
(A) load from a M: drive (emulator allowing) and/or
(B) use the 128K Mode and then use the memory banks for images and leave the '48K' for the main game?
Q2. How can I display the SCR file but only print it to the top half of the screen?
1/3 or 2/3rds is okay as well? Is there any code examples (ASM/ZXB)
Q3. Next to the text,
I want to next compress text files that contain a description of a game room.
Looking at an example I tried this (don't laugh!) :-
dzx0Standard(@Text1, 50000)
Text1:
asm
incbin "location1.txt.zx00"
end asm
Text2:
asm
incbin "location2.txt.zx00"
end asm
But this does nothing but load it to the address of 50000 but I want the routine to return a STRING containing the decompressed text?
Quote:UPDATE 4th April 2021: I have worked how to do Q3 in a standalone test.bas file but when I do this in my main program it crashes the app soon after starting it up?
I am using these params --tzx --BASIC --autorun --heap=1000 --optimize 2 --org=25000--debug-memory --debug-array
Lots of questions but hopefully some kind person can help? :-)
thanks