Hi! I'm writing a game about a pig that has to eat various food items. Food items are realized by means of UDG's stored in DATA lines and READ in en masse at the beginning of the game. Then, to draw the necessary items, I move address 23675/-76 to the required location. Until yesterday, the system worked flawlessly. Now I added a new item, and the compiler began to throw the following errors. The highest address an UDG byte is stored is 65294, i.e. AFAIK it is still allowed. I did nothing else than add the new DATA files and jump conditions to draw the new item, and what previously worked impeccably, just stopped doing so. I simply don't know what to do. Could you help? Thanks in advance!
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