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ABYDOS - Printable Version +- Forum (https://www.boriel.com/forum) +-- Forum: Compilers and Computer Languages (https://www.boriel.com/forum/forumdisplay.php?fid=12) +--- Forum: ZX Basic Compiler (https://www.boriel.com/forum/forumdisplay.php?fid=11) +---- Forum: Gallery (https://www.boriel.com/forum/forumdisplay.php?fid=18) +---- Thread: ABYDOS (/showthread.php?tid=539) |
ABYDOS - JBGV - 04-21-2013 Hola ! This is my new game, if you want to give it a couple of times ... Hope you like it! ![]() Re: ABYDOS - slenkar - 04-22-2013 great intro! i cant get past the tree need some instructions Re: ABYDOS - boriel - 04-22-2013 slenkar Wrote:great intro!I went much further! 8) ![]() Re: ABYDOS - slenkar - 04-22-2013 hows you get past that tree Re: ABYDOS - JBGV - 04-22-2013 Hola Slenkar ! You only have to jump on top of the tree . There are two keys to jump: "Q" high jump and "W" long jump . Re: ABYDOS - slenkar - 04-23-2013 oh ok,thanks did you code it mostly with your own code or did you use some libraries? most of it seems to be machine code also M and I seem to do things in the game, not sure what yet Re: ABYDOS - JBGV - 04-23-2013 slenkar Wrote:oh ok,thanks "M" It is used in certain times, teleportation, take object, place it, ... "I" moves the inventory, (when you have something). Well, I'm learning ASM, that's why there are so routine in ASM. The ZX BASIC is fantastic, and one of its qualities is to mix BASIC and ASM very easily, it´s a very good tool to learn ASM !! ![]() Most of the routines are mine ... and bad :mrgreen: , with BASIC commands have worked better, but it is a way to learn. (Excuse my English, I speak english as bad as I program :oops: ) Re: ABYDOS - slenkar - 04-23-2013 Im getting a bit further into the game, learning to climb on ivy instead of dropping, Still havent reached the part where boriel is at :oops: Your English isnt bad, I get what you are trying to say. Would you say using zxbasic is a lot faster to make a game? Re: ABYDOS - JBGV - 04-23-2013 slenkar Wrote:Would you say using zxbasic is a lot faster to make a game? Not faster, but does not have to be slower in certain types of games. I meant that "my ASM routines" surely are worse than the routines that generate the ZX BASIC :oops: |