New game: Earthraid - Printable Version +- Forum (https://www.boriel.com/forum) +-- Forum: Compilers and Computer Languages (https://www.boriel.com/forum/forumdisplay.php?fid=12) +--- Forum: ZX Basic Compiler (https://www.boriel.com/forum/forumdisplay.php?fid=11) +---- Forum: Gallery (https://www.boriel.com/forum/forumdisplay.php?fid=18) +---- Thread: New game: Earthraid (/showthread.php?tid=462) |
New game: Earthraid - LCD - 05-26-2012 Earthraid.png (Size: 3.03 KB / Downloads: 6,984) Cooming soon: "EARTHRAID". This is a game published in 1986 for the Commodore C64. I made a Spectrum conversion of it. Its allready finished, but waiting now for a soundtrack. Re: New game: Earthraid - boriel - 05-26-2012 And you did it in ZX BASIC??? hock: Awesome! Re: New game: Earthraid - LCD - 05-27-2012 boriel Wrote:And you did it in ZX BASIC??? hock:Yes, it is done in ZX BASIC. The Water-Animation is slower than on C64, but C64 has a character-based display where if you change a font character, it is instantly updated on the entire screen. Spectrum has a bitmapped display, so the updates must be written everytime to all animated cells. But it the game is still excellently playable. Surely I could do it faster, but I think, the current speed is fully okay for a compiled ZX BASIC program and will cause some "Wow's!" on WOS . The Grow of Molusks (The invaders) is also slower than on C64, but this is a turn-based game. I hope to get the music within 1 week. Re: New game: Earthraid - JBGV - 05-27-2012 It seems a very good job. We hope to play it soon ¡¡ Re: New game: Earthraid - LCD - 05-28-2012 JBGV Wrote:It seems a very good job.This is the original C64 version (available only in german): <!-- m --><a class="postlink" href="http://www.gametronik.com/site/fiche/commodore_c64/Earthraid/">http://www.gametronik.com/site/fiche/co ... Earthraid/</a><!-- m --> My version is in english, has some additions like build-in instruction, missile visualisation, nice font, etc. Expect it this week. Re: New game: Earthraid - slenkar - 05-28-2012 looks very interesting Re: New game: Earthraid - LCD - 05-30-2012 Update: Game available from my homepage. Re: New game: Earthraid - JBGV - 05-30-2012 Where? I can´t find it :oops: This type of games I've always liked Re: New game: Earthraid - LCD - 05-30-2012 JBGV Wrote:Where?Go to the ZX Spectrum section of my homepage and click on the screenshoot. I hope you will like the game. For the sound effects I used BeepFX. 128K soundtrack was caned because the game uses all available ressources and this distrubed the interrupt routine too much. Here is the direct link: <!-- m --><a class="postlink" href="http://members.inode.at/838331/zx/Earthraid.zip">http://members.inode.at/838331/zx/Earthraid.zip</a><!-- m --> Re: New game: Earthraid - slenkar - 05-30-2012 nice little game, I was able to do level 1 easily but maybe the others will offer more challenge Re: New game: Earthraid - JBGV - 05-31-2012 How do you do the water effect??!! Awesome ¡¡ Re: New game: Earthraid - LCD - 05-31-2012 slenkar Wrote:nice little game, I was able to do level 1 easily but maybe the others will offer more challengeIt is a almost 1:1 conversion from C64. The game plays exactly equal as on C64. The difference between levels is following: For each level the mollusks lifetime is increased by two rounds, you must wait two rounds longer for a missile and there is less water. Its not a question of winning, but the question of score. By the way, I noticed that BeepFX crashes in ZXBC if is called inside a SUB: Code: Sub BeepFX(effect as ubyte) On C64 the game took 4 kb by the way, but coded in pure assembler, on hardware that has character based display and sprites and SID. I had to use many tricks to make the conversion working, and these use much memory. Anyway, I'm happy with this conversion. Re: New game: Earthraid - boriel - 05-31-2012 JBGV Wrote:How do you do the water effect??!!I was wondering the same! Re: New game: Earthraid - LCD - 05-31-2012 JBGV Wrote:How do you do the water effect??!! boriel Wrote:I was wondering the same! I used Britlions Putchars and two counters for animation frames: one for water (8 frames) and one for mollusks (4 frames), then scanned the playfield. Everytime a water or mollusk was detected, the tile was redrawn with new frame of animation. There was also a sup which redraws on a mask, to not let the helicopter or missile flicker over mollusks or water, as Spectrum has no sprites. I also though about a possibility to use a second screen to eliminate any flickering and tearing, but I wanted to make the game playable on Spectrum 48K. So for the speed of graphics I credit Britlions PutChars routine. I hope to show with this game on WOS how fantastic ZXBC is, and get more users who will use it. And to demonstrate the speed of development I released two games at same time. Re: New game: Earthraid - LCD - 05-31-2012 boriel Wrote:JBGV Wrote:How do you do the water effect??!!I was wondering the same! I will upload the sources pack later. |