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Randomize does not change the Seed (*solved*) - Printable Version +- Forum (https://www.boriel.com/forum) +-- Forum: Compilers and Computer Languages (https://www.boriel.com/forum/forumdisplay.php?fid=12) +--- Forum: ZX Basic Compiler (https://www.boriel.com/forum/forumdisplay.php?fid=11) +---- Forum: Bug Reports (https://www.boriel.com/forum/forumdisplay.php?fid=15) +---- Thread: Randomize does not change the Seed (*solved*) (/showthread.php?tid=280) |
Randomize does not change the Seed (*solved*) - LCD - 08-16-2010 Another bug i discovered in the latest dev version is that RANDOMIZE does not change the seed. I got exactly the same RND numbers with RANDOMIZE 0 as with RANDOMIZE 1 or even RANDOMIZE (without number, after a pause 0 to avoid the fact that the emulator always starts with frame count 0 and uses it as Seed. Here is the evidence: Code: print "Actual Seed: ";peek (uinteger,23670) Code: poke uinteger 23670,peek (uinteger,23672) Re: Randomize does not change the Seed - boriel - 08-16-2010 LCD Wrote:Another bug i discovered in the latest dev version is that RANDOMIZE does not change the seed.I will debug this. But RANDOMIZE now relies in 32 Bit seeds being lower 16-bit SEED system var (23670, 23671) and two upper 16bits in a reserved memory position. I will check this bug. Thanks! Re: Randomize does not change the Seed - boriel - 08-16-2010 Ok, It was a silly bug. It's been fixed. Please re-download. Also note this beta (alpha?) version supports bOR, bAND, bNOT, bXOR in 8 bit integers. 16 and 32 are not included yet (still buggy). If you try those, the compiler will stop with an strange error. Re: Randomize does not change the Seed - LCD - 08-16-2010 boriel Wrote:Ok, It was a silly bug. It's been fixed. Please re-download.Cool anyway! Thanks, I will download and install it. Even 8 bit only binary manipulation is worth it. |