Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 259
» Latest member: DonaldDeade
» Forum threads: 1,074
» Forum posts: 6,434

Full Statistics

Online Users
There are currently 212 online users.
» 0 Member(s) | 210 Guest(s)
Bing, Google

Latest Threads
.tap file code not execut...
Forum: Help & Support
Last Post: Zoran
04-28-2025, 10:59 AM
» Replies: 4
» Views: 339
Exit from more than one l...
Forum: Wishlist
Last Post: Duefectu
04-23-2025, 10:06 PM
» Replies: 3
» Views: 300
put small ASM programs li...
Forum: How-To & Tutorials
Last Post: Zoran
04-18-2025, 02:02 PM
» Replies: 6
» Views: 1,601
Creating +3 Menus - Loadi...
Forum: Help & Support
Last Post: merlinkv
04-16-2025, 02:08 PM
» Replies: 6
» Views: 557
Randomize not very random...
Forum: Help & Support
Last Post: Zoran
04-08-2025, 10:40 AM
» Replies: 4
» Views: 893
Scope rules
Forum: Bug Reports
Last Post: Zoran
04-04-2025, 09:46 AM
» Replies: 2
» Views: 334
Using constants not allow...
Forum: Bug Reports
Last Post: baltasarq
03-19-2025, 10:00 PM
» Replies: 8
» Views: 1,066
404 page not found
Forum: Documentation
Last Post: boriel
03-08-2025, 07:16 PM
» Replies: 5
» Views: 2,888
Spectrum keywords codes
Forum: Bug Reports
Last Post: boriel
03-08-2025, 11:00 AM
» Replies: 1
» Views: 419
ZXodus][Engine
Forum: ZX Basic Compiler
Last Post: boriel
02-19-2025, 11:43 PM
» Replies: 69
» Views: 213,813

 
  [shoei-skyarmy] first test
Posted by: nitrofurano - 12-28-2016, 11:16 AM - Forum: Other Archs - No Replies

A test demo for Shoei’s Sky Army arcade machine.
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_ShoeiSkyArmy">http://www.boriel.com/wiki/en/index.php ... oeiSkyArmy</a><!-- m --> )



Attached Files
.zip   example01d_improve.zip (Size: 26.69 KB / Downloads: 827)
Print this item

  [seibukaihatsu-knucklejoe] first test
Posted by: nitrofurano - 12-26-2016, 07:11 PM - Forum: Other Archs - No Replies

first test for the Seibu Kaihatsu’s Knuckle Joe arcade machine
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_SeibuKaihatsuKnuckleJoe">http://www.boriel.com/wiki/en/index.php ... KnuckleJoe</a><!-- m --> )



Attached Files
.zip   example01e_improving.zip (Size: 27.8 KB / Downloads: 808)
Print this item

  [sanritsu-drmicro] first test
Posted by: nitrofurano - 12-26-2016, 07:05 PM - Forum: Other Archs - No Replies

first test for the Sanritsu’s Dr. Micro arcade machine
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_SanritsuDrMicro">http://www.boriel.com/wiki/en/index.php ... tsuDrMicro</a><!-- m --> )



Attached Files
.zip   example01f_improving.zip (Size: 39.88 KB / Downloads: 770)
Print this item

  [orcathunderbolt-espial] first test
Posted by: nitrofurano - 12-26-2016, 06:57 PM - Forum: Other Archs - No Replies

first test for the Orca/Thunderbolt’s Espial arcade machine
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_OrcaThunderboltEspial">http://www.boriel.com/wiki/en/index.php ... boltEspial</a><!-- m --> )



Attached Files
.zip   example01g_improving.zip (Size: 20.56 KB / Downloads: 757)
Print this item

  [chuo-timelimit] first test
Posted by: nitrofurano - 12-25-2016, 02:19 PM - Forum: Other Archs - Replies (1)

A test demo for Chuo’s Time Limit arcade machine.
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_ChuoTimeLimit">http://www.boriel.com/wiki/en/index.php ... oTimeLimit</a><!-- m --> )



Attached Files
.zip   example01c_improve.zip (Size: 25.13 KB / Downloads: 916)
Print this item

  [electronicdevices-pingpongmasters93] first test
Posted by: nitrofurano - 12-25-2016, 02:11 PM - Forum: Other Archs - Replies (1)

A test demo for Electronic Devices’ Ping Pong Masters ’93 arcade machine.
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_ElectronicDevicesPingPongMasters93">http://www.boriel.com/wiki/en/index.php ... gMasters93</a><!-- m --> )



Attached Files
.zip   example01d_improving.zip (Size: 20.37 KB / Downloads: 796)
Print this item

  Different Result with one more empty line (*solved*)
Posted by: Luzie - 12-20-2016, 10:08 PM - Forum: Bug Reports - Replies (5)

Hi,

I tried ZX Basic Latest Development Version latest stable version (1.4.0s1968) with BorIDE and discovered the following:

When I compiled a program source-Code with 4 empty lines in it, it crashes the program on my ZX Spectrum.

.zip   ALL_IN_ONE_v4_AND_v5_MCODE_DIR.zip (Size: 7.78 KB / Downloads: 805)
When I delete one of those 4 empty lines so I have only 3 empty lines, the program runs without crashing.

.zip   TRDOS_v5_MCODE_CAT_to_SCREEN_TEST8_ERROR.zip (Size: 1.29 KB / Downloads: 882)
I tested with ZX Basic Current Stable Version 1.3.0s1121 and with this, the program runs without crashing
with four or three empty lines.

Tested some more.... with a bigger sourcecode, I also discover the crash,
even on ZX Basic Current Stable Version 1.3.0s1121

.zip   TRDOS_v5_MCODE_CAT_to_SCREEN_TEST6_ERROR.zip (Size: 1.29 KB / Downloads: 904)
Could you please tell me, what I should avoid in my sourcecodes e.g. foreign characters, empty lines or so?
As I only use ZX Basic with BorIDE for now - is there a way to discover compile errors from windows commandline?

Print this item

  EMS Christmas Card Demo
Posted by: Eqx - 12-13-2016, 10:23 PM - Forum: Gallery - Replies (4)

Hello,

Recently i fnished with Boriel's ZX Basic a small christmas demo dedicated to "El mundo del spectrum" team and all spectrum scene people that contribute to the spectrum legacy is still alive today.

I hope you like it
Thanks for your attention
Merry Christmas and Happy New Year to everyone Smile


.rar   EMS-CC DEMO.rar (Size: 25.39 KB / Downloads: 188)

EquinoxeZX

(*) demo runs in 48k mode, but requires 128k or above for AY emulation and music sync



Attached Files
.png   screenshot2.png (Size: 57.91 KB / Downloads: 3753)
Print this item

  Different result than expected when poking to screen
Posted by: emook - 12-10-2016, 09:31 PM - Forum: ZX Basic Compiler - Replies (5)

Hello,

In normal basic we can do this following code :

Code:
10 BORDER 0: PAPER 0: INK 6: CLS
20 FOR i=1 TO 7
30 FOR y=0 TO 21
40 FOR x=0 TO 31
50 LET l=22528+x+y*32
60 POKE l,8*i
70 NEXT x
80 NEXT y
90 NEXT i

[Image: tK1VcJ5.png]

To fill the screen with the desired colour (I know this example seems pointless, but the same method to poke a screen char is used quite a bit for me)

however, in ZXB it only seems to pokes to the top third of the screen :

Code:
border 0
paper 0
ink 6
cls

dim i as ubyte
dim x as ubyte
dim y as ubyte
dim l as uinteger

FOR i=1 TO 6
FOR y=0 TO 23
FOR x=0 TO 31
l=22528+x+y*32
POKE l,8*i
NEXT
NEXT
NEXT

[Image: UdGaSL2.png]

Anyone know what I am doing wrong here?

Thanks!

Print this item

  [universal-ladybug] first test
Posted by: nitrofurano - 12-10-2016, 05:39 PM - Forum: Other Archs - Replies (1)

first test for the Universal Lady Bug arcade machine
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_UniversalLadyBug">http://www.boriel.com/wiki/en/index.php ... salLadyBug</a><!-- m --> )



Attached Files
.zip   example01e_improving.zip (Size: 35.7 KB / Downloads: 820)
Print this item