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Pascalated ZX BASIC Demo #5 - Predator |
Posted by: zarsoft - 02-20-2023, 09:34 PM - Forum: Gallery
- No Replies
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To run online, click here: RUN ONLINE
Code: ' PROGRAM Predator
' Demo for the Pascalated language
' Pascalated Sinclair BASIC (c) 1987 by ZarSoft
' Pascalated BASIC Converter (c) 2021 by Zarsoft
' Pascalated Boriel (c) 2023 by ZarSoft
' ZX BASIC Compiler (c) 2008 by Boriel
#include <input.bas>
#include <screen.bas>
'--- Pascalated Boriel ---
'#define CONST CONST
#define VAR DIM
#define INTEGER LONG
#define REAL FLOAT
#define CHAR UBYTE
'#define STRING STRING
#define BOOLEAN LONG
#define TYPE AS
#define REPEAT DO
#define UNTIL LOOP UNTIL
#define PROCEDURE SUB
#define PROGRAM REM
CONST TRUE TYPE INTEGER = 1
CONST FALSE TYPE INTEGER = 0
' Variable Declarations
VAR Name$ TYPE STRING ' player's name
VAR HighScore TYPE INTEGER ' high HighScore
VAR Score TYPE INTEGER ' Score in this game
VAR UserLin TYPE INTEGER
VAR UserCol TYPE INTEGER
VAR UserLin0 TYPE INTEGER
VAR UserCol0 TYPE INTEGER
VAR PredatorLin TYPE INTEGER
VAR PredatorCol TYPE INTEGER
VAR PredatorLin0 TYPE INTEGER
VAR PredatorCol0 TYPE INTEGER
VAR GameOver TYPE BOOLEAN
VAR Walker$ TYPE STRING ' 2 frames walking
VAR frame TYPE INTEGER
PROCEDURE ShowScores
PRINT AT 22,0;"Score:";Score;TAB 13;"High score: ";HighScore;TAB 13;"by ";Name$;
END PROCEDURE
PROCEDURE InitEnemy
LET PredatorLin = 1+INT (RND*20): LET PredatorCol = 30
LET PredatorLin0 = PredatorLin: LET PredatorCol0 = PredatorCol
END PROCEDURE
PROCEDURE CaughtInTrap
VAR N TYPE INTEGER
PRINT AT PredatorLin0,PredatorCol0;INK 2;" ";
PRINT AT PredatorLin,PredatorCol;INK 3;"*";
LET Score=Score+50
ShowScores
FOR N=-30 TO 30 STEP 5: BEEP .02,ABS N: NEXT N
PRINT AT PredatorLin,PredatorCol;" ";
InitEnemy
END PROCEDURE
PROCEDURE InitArena
VAR N TYPE INTEGER
BORDER 4: PAPER 4: INK 1: CLS
POKE 23609,50
LET GameOver = FALSE
REM InitUser
LET UserLin = 1+INT (RND*20): LET UserCol=1
LET UserLin0 = UserLin: LET UserCol0 = UserCol
InitEnemy
LET Score=0
FOR N=0 TO 31: PRINT AT 0,N;PAPER 1;INK 5;"X";AT 21,N;"X": NEXT N
FOR N=0 TO 21: PRINT AT N,0;PAPER 1;INK 5;"X";AT N,31;"X": NEXT N
FOR N=1 TO 30: PRINT AT 2+INT (18*RND),2+INT (29*RND);"O": NEXT N
PRINT AT 0,11;PAPER 1;INK 7;"-PREDATOR-"
PRINT AT UserLin,UserCol;INK 2;Walker$(1);
PRINT AT PredatorLin,PredatorCol;INK 2;"\{vi}\C\{vn}"
END PROCEDURE
PROCEDURE TheEnd
VAR N TYPE INTEGER
PRINT INK 3;AT UserLin,UserCol;"#";OVER 1;CHR$ 8;"X"
FOR N=-30 TO 30 STEP 3: BEEP .02,ABS N: BEEP .03,N: NEXT N
IF HighScore<Score THEN
LET HighScore=Score
PRINT AT 22,0;"New high score";TAB 0;TAB 31;AT 23,0;"What's your name? ";
Name$ = INPUT(15)
ENDIF
END PROCEDURE
PROCEDURE WaitForUser
PRINT AT 23,0;" Pascalated BASIC demo";
BEEP .1,5: BEEP .1,10: BEEP .1,5: BEEP .1,0
REPEAT
PAUSE 1
LET k$=INKEY$
UNTIL k$ = ""
PAUSE 0
BEEP .1,5: BEEP .1,10: BEEP .1,0
PRINT AT 23,0;" ";
ShowScores
END PROCEDURE
PROCEDURE InitSprites
REM \A\B\C
REM \A
POKE USR "A"+0,BIN 00011000
POKE USR "A"+1,BIN 00010000
POKE USR "A"+2,BIN 00111000
POKE USR "A"+3,BIN 11010111
POKE USR "A"+4,BIN 00010000
POKE USR "A"+5,BIN 00101000
POKE USR "A"+6,BIN 01000100
POKE USR "A"+7,BIN 10000010
REM \B
POKE USR "B"+0,BIN 00011000
POKE USR "B"+1,BIN 00010000
POKE USR "B"+2,BIN 00111000
POKE USR "B"+3,BIN 01010100
POKE USR "B"+4,BIN 10010100
POKE USR "B"+5,BIN 00101000
POKE USR "B"+6,BIN 00101000
POKE USR "B"+7,BIN 01000100
REM \C
POKE USR "C"+0,BIN 11000011
POKE USR "C"+1,BIN 10000001
POKE USR "C"+2,BIN 00100100
POKE USR "C"+3,BIN 00000000
POKE USR "C"+4,BIN 01011010
POKE USR "C"+5,BIN 01111110
POKE USR "C"+6,BIN 01111110
POKE USR "C"+7,BIN 00000000
END PROCEDURE
PROCEDURE Game
REPEAT
REM Process keys
PAUSE 10
LET k$ = INKEY$
IF k$="5" OR k$="o" THEN IF UserCol>1 THEN BEEP .02,5*RND: LET UserCol=UserCol-1
IF k$="6" OR k$="a" THEN IF UserLin<20 THEN BEEP .02,5*RND: LET UserLin=UserLin+1
IF k$="7" OR k$="q" THEN IF UserLin>1 THEN BEEP .02,5*RND: LET UserLin=UserLin-1
IF k$="8" OR k$="p" THEN IF UserCol<30 THEN BEEP .02,5*RND: LET UserCol=UserCol+1
REM show user
PRINT AT UserLin0,UserCol0;INK 5;".";
PRINT AT UserLin,UserCol;INK 2;Walker$(frame);: LET frame = 3-frame
LET UserLin0=UserLin: LET UserCol0=UserCol
REM move predator
IF ABS (PredatorLin-UserLin) > ABS (PredatorCol-UserCol) THEN LET PredatorLin = PredatorLin+SGN (UserLin-PredatorLin)
IF ABS (PredatorLin-UserLin) <= ABS (PredatorCol-UserCol) THEN LET PredatorCol = PredatorCol+SGN (UserCol-PredatorCol)
REM test trap
IF SCREEN$ (PredatorLin,PredatorCol)="O" THEN CaughtInTrap
REM show predator
PRINT AT PredatorLin0,PredatorCol0;" ";
PRINT AT PredatorLin,PredatorCol;INK 2;"\{vi}\C\{vn}";
LET PredatorLin0=PredatorLin: LET PredatorCol0=PredatorCol
BEEP .01,0
REM test game status
IF UserLin=PredatorLin THEN IF UserCol=PredatorCol THEN LET GameOver = TRUE
UNTIL GameOver
END PROCEDURE
PROCEDURE MainRoutine
REPEAT
InitArena
WaitForUser
Game
TheEnd
UNTIL FALSE
END PROCEDURE
PROCEDURE InitProgram
Name$ = "Username"
LET frame = 1
LET HighScore=0
InitSprites: LET Walker$=" \A\B"
END PROCEDURE
PROGRAM Predator
REM (c) 2022 Zarsoft
REM Hunter - Written by ZE OLIVEIRA, 1984
REM Pascalated version 2022, 2023
InitProgram
MainRoutine
' last 2 lines are going to be deleted
PRINT AT 23,0;
END PROGRAM
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Pascalated ZX BASIC Demo #4 - Cannonball |
Posted by: zarsoft - 02-10-2023, 12:14 PM - Forum: Gallery
- No Replies
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To run online, click here: RUN ONLINE
Code: ' PROGRAM Cannonball
' Demo for the Pascalated language
' Pascalated Sinclair BASIC (c) 1987 by ZarSoft
' Pascalated BASIC Converter (c) 2021 by Zarsoft
' Pascalated Boriel (c) 2023 by ZarSoft
' ZX BASIC Compiler (c) 2008 by Boriel
#include <input.bas>
'--- Pascalated Boriel ---
'#define CONST CONST
#define VAR DIM
#define INTEGER LONG
#define REAL FLOAT
#define BOOLEAN LONG
#define TYPE AS
#define REPEAT DO
#define UNTIL LOOP UNTIL
#define PROCEDURE SUB
#define PROGRAM REM
VAR TRUE TYPE INTEGER = 1
VAR FALSE TYPE INTEGER = 0
' Variable Declarations
CONST gravity TYPE REAL = 9.8
CONST power TYPE REAL = 10.0
CONST k TYPE REAL = 0.04
VAR near TYPE BOOLEAN
' Variable Declarations
VAR enemies TYPE INTEGER
VAR angle TYPE REAL
VAR G,H TYPE REAL ' target coordinates
PROCEDURE GameOver
INK 1
PRINT AT 21,0;" Well done!"
PRINT AT 21,17;" Goodbye!"
END PROCEDURE
PROCEDURE Boom
LET enemies=enemies-1
INK 0
PRINT PAPER 6;AT 0,15;" Enemies: ";enemies;" "
INK 3
OVER 1
CIRCLE G,H,4
REM +
PLOT G+5,H: DRAW 5,0
PLOT G,H+5: DRAW 0,5
PLOT G-5,H: DRAW -5,0
PLOT G,H-5: DRAW 0,-5
REM X
PLOT G+5,H+5: DRAW 5,5
PLOT G-5,H+5: DRAW -5,5
PLOT G-5,H-5: DRAW -5,-5
PLOT G+5,H-5: DRAW 5,-5
OVER 0
:FOR q=5 TO 1 STEP -.4: BEEP .01,q: NEXT q
PAUSE 88
END PROCEDURE
PROCEDURE DrawShot
VAR X,Y TYPE REAL
VAR X0,Y0 TYPE REAL
VAR X1,Y1 TYPE REAL
VAR DX,DY TYPE REAL
'
LET X=0.0 : LET DX=power*COS(angle)
LET Y=88.0 : LET DY=power*SIN(angle)
LET X1=X : LET Y1 = Y
LET X0=X1 : LET Y0 = Y1
INK 3
PLOT X1,Y1
REPEAT
DRAW X1-X0,Y1-Y0
LET X0=X1 : LET Y0 = Y1
LET DY=DY-k*gravity : REM gravity
LET X=X+DX : REM differential increment
LET Y=Y+DY : REM differential increment
LET X1=INT(X+0.5)
LET Y1=INT(Y+0.5)
IF Y1>175 THEN LET Y1=175
LET dist = SQR( (Y-H)*(Y-H) + (X-G)*(X-G) )
LET near = dist < 0.5*(ABS(DY)+ABS(DX))
UNTIL X>255 OR Y<0 OR near
END PROCEDURE
PROCEDURE InputAngle
REPEAT
PRINT AT 21,0;"Angle = ";
angle = VAL INPUT(9)
UNTIL angle>-90 AND angle<90
PRINT angle
LET angle = angle*PI/180 : REM degrees to radians
RANDOMIZE
END PROCEDURE
PROCEDURE SetTarget
LET G=INT (RND*120+60)
LET H=INT (RND*110+35)
INK 1
CIRCLE G,H,4
END PROCEDURE
PROCEDURE DrawScreen
CLS
PRINT INVERSE 1;" CANNONBALL ";
PRINT AT 23,1;INK 6;"Pascalated BASIC Contest demo";
INK 0
PRINT PAPER 6;AT 0,15;" Enemies: ";enemies;" "
PLOT 0,0: DRAW 0,175: PLOT 0,88: DRAW 255,0
END PROCEDURE
PROCEDURE Shot
DrawScreen
SetTarget
InputAngle
DrawShot
IF near THEN Boom
END PROCEDURE
PROCEDURE InitVariables
LET enemies = 10
RANDOMIZE
END PROCEDURE
PROCEDURE PlayGame
InitVariables
REPEAT
Shot
UNTIL enemies = 0
GameOver
END PROCEDURE
PROGRAM CANNONBALL
REM BALA 5 - differential version
REM (c) 2023 by Zarsoft
PlayGame
' last 2 lines are going to be deleted
PRINT AT 23,0;
END PROGRAM
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Pascalated ZX BASIC Demo #3 - Multiplication Table |
Posted by: zarsoft - 02-04-2023, 02:54 PM - Forum: Gallery
- Replies (1)
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To run online, click here: RUN ONLINE
Code: ' PROGRAM MULTIPLICATION TABLE
' Demo for Pascalated BASIC contest
' Version ZX SPECTRUM (c) 1983 by Zarsoft
' Version ZX BASIC Boriel (c) 2023 by Zarsoft
' Language: Pascalated ZX BASIC (BORIEL) compiled
#include <input.bas>
'--- Pascalated Boriel ---
#define VAR DIM
#define INTEGER LONG
#define REAL FLOAT
#define BOOLEAN LONG
#define TYPE AS
#define REPEAT DO
#define UNTIL LOOP UNTIL
#define PROCEDURE SUB
#define PROGRAM REM
VAR TRUE TYPE INTEGER = 1
VAR FALSE TYPE INTEGER = 0
REM Variable Declarations
VAR GoodScore TYPE BOOLEAN = FALSE : REM many right answers
VAR Name$ TYPE STRING = "" : REM User name
VAR RightAnswers TYPE INTEGER = 0 : REM number of right answers
VAR Question$ TYPE STRING : REM the question
VAR Answer TYPE INTEGER = 0 : REM user answer
VAR Level TYPE INTEGER = 0 : REM difficulty level
VAR Attempt TYPE INTEGER : REM number of questions
PROCEDURE Write (line$ TYPE STRING)
REM POKE 23692,9
FOR n=0 TO LEN(line$)-1
PRINT line$(n);
BEEP .02,10+10*RND
NEXT n
END PROCEDURE
PROCEDURE WriteLine (line$ TYPE STRING)
Write(line$)
PRINT
END PROCEDURE
PROCEDURE CheckAnswer
VAR line$ TYPE STRING
PRINT
IF ABS (VAL Question$-Answer) > .01
WriteLine( " Wrong, "+Name$+"." )
WriteLine( " "+Question$+" = "+STR$( VAL( Question$ ) ) )
ELSE
LET RightAnswers = RightAnswers + 1
WriteLine( " Right, "+Name$+"." )
WriteLine( " "+Question$+" = "+STR$( Answer ) )
ENDIF
PAUSE 25
WriteLine( " "+STR$ RightAnswers +" right answers in "+STR$ Attempt+"." )
PAUSE 2*50
END PROCEDURE
PROCEDURE AskQuestion
VAR reply$ TYPE STRING
REPEAT
Write( " "+Question$+" = " )
reply$ = INPUT(9) : PRINT reply$
UNTIL VAL reply$ > 0
LET Answer = VAL reply$
END PROCEDURE
PROCEDURE ChooseNumbers
VAR N1 TYPE INTEGER
VAR N2 TYPE INTEGER
RANDOMIZE
N1 = 2*Level+INT (4*Level*RND)
N2 = 2*Level+INT (3*Level*RND)
LET Question$ = STR$ N1 + " * " + STR$ N2
PRINT
END PROCEDURE
PROCEDURE AskOneQuestion
ChooseNumbers
AskQuestion
CheckAnswer
END PROCEDURE
PROCEDURE ChooseDifficulty
WriteLine( "What difficulty do you like? " )
REPEAT
Write( "1, 2 or 3? " )
Level = VAL INPUT (9) : PRINT Level
UNTIL Level >= 1 AND Level <= 3
PRINT
END PROCEDURE
PROCEDURE GameOver
PRINT
WriteLine( " Well done!" )
WriteLine( " You don't need me anymore..." )
WriteLine( " Goodbye!" )
END PROCEDURE
PROCEDURE GradeTheTest
PRINT
IF RightAnswers > 8
LET GoodScore = TRUE
ELSE
LET GoodScore = FALSE
PRINT
WriteLine(" "+STR$ RightAnswers + " right answers in 10?!")
WriteLine(" This is not good...")
WriteLine(" Let's try again!")
ENDIF
END PROCEDURE
PROCEDURE AskTenQuestions
PRINT
ChooseDifficulty
LET RightAnswers = 0
PRINT CHR$(13, 13, 13, 13, 13, 13)
FOR Attempt = 1 TO 10
AskOneQuestion
NEXT Attempt
END PROCEDURE
PROCEDURE InitVariables
LET RightAnswers = 0
LET GoodScore = 0
END PROCEDURE
PROCEDURE Hello
VAR line$ TYPE STRING
CLS
PRINT "Demo for "
PRINT "2023 Pascalated BASIC contest"
PRINT
PRINT "(c) 2023 by Zarsoft"
PRINT
PRINT "Compiled language:"
PRINT "Pascalated ZX BASIC (Boriel)"
PRINT CHR$(13, 13, 13, 13, 13)
WriteLine(" Hi, Human!")
REPEAT
Write(" What is your name? ")
Name$ = INPUT (20) : PRINT Name$
UNTIL LEN Name$ >= 2
PRINT
WriteLine(" Hi, "+Name$+"!")
WriteLine(" I am your new teacher.")
PAUSE 50
PRINT
WriteLine(" I'm going to see if you know the multiplication table...")
END PROCEDURE
PROCEDURE MainRoutine
Hello
REPEAT
InitVariables
AskTenQuestions
GradeTheTest
UNTIL GoodScore
GameOver
END PROCEDURE
PROGRAM MainRoutine
MainRoutine
' last 2 lines are going to be deleted
PRINT CHR$(13, 13, 13)
END PROGRAM
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Please do not abort (solved) |
Posted by: zarsoft - 01-28-2023, 01:21 PM - Forum: Help & Support
- Replies (4)
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Help! This program resets the computer.
What am I doing wrong?
Can the compiler be fixed?
Code: 11 DIM start1 AS LONG = 16384
12 DIM start2 AS LONG = start1+8*8*32
18 DIM p(192) AS LONG
36 GO SUB 300
40 STOP
200 REM test index y
220 LET y=1
230 POKE p(y+1)+1,255
295 RETURN
300 REM generate plain
310 GO SUB 500
390 RETURN
500 REM init index y
510 DIM addr AS LONG = start1
520 DIM ix AS LONG = 191
530 REM --- ciclo1 ---
540 LET p(ix+1)=addr
550 LET addr=addr+32
580 IF addr<start2 THEN GO TO 530
790 RETURN
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Pascalated ZX BASIC Demo #2 - Laser |
Posted by: zarsoft - 01-27-2023, 11:49 AM - Forum: Gallery
- No Replies
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To run online, click here: RUN ONLINE
Code: ' PROGRAM LASER
' Demo for Pascalated BASIC contest
' Version ZX81 (c) 1982 by Zarsoft
' Version ZX BASIC Boriel (c) 2023 by Zarsoft
' Language: Pascalated ZX BASIC (BORIEL) compiled
#include <input.bas>
'--- Pascalated Boriel ---
#define VAR DIM
#define INTEGER LONG
#define REAL FLOAT
#define TYPE AS
#define REPEAT DO
#define UNTIL LOOP UNTIL
#define PROCEDURE SUB
#define PROGRAM REM
VAR TRUE TYPE INTEGER = 1
VAR FALSE TYPE INTEGER = 0
REM Variable declarations
REM VAR - Global variables
REM LINA routine variables
VAR SX0 = 0 : VAR SXN = 255
VAR SY0 = 0 : VAR SYN = 175-10
VAR X0 = 0 : VAR Y0 = 88 : ' first point
VAR M TYPE REAL : VAR B TYPE REAL : ' y = mX+b
REM other variables
VAR enemies = 0
VAR enemyX = 0
VAR enemyY = 0
VAR TRON = 1
PROCEDURE LINA
VAR x,y TYPE REAL
VAR dx,dy TYPE INTEGER
VAR w$ TYPE STRING = "0" : ' string starts at index 0
LET y = M*SX0+B: IF y >= SY0 THEN IF y <= SYN THEN LET w$ = w$+CHR$(SX0)+CHR$(y)
LET y = M*SXN+B: IF y >= SY0 THEN IF y <= SYN THEN LET w$ = w$+CHR$(SXN)+CHR$(y)
LET x = (SY0-B)/(M+1E-15): IF x >= SX0 THEN IF x <= SXN THEN LET w$ = w$+CHR$(x)+CHR$(SY0)
LET x = (SYN-B)/(M+1E-15): IF x >= SX0 THEN IF x <= SXN THEN LET w$ = w$+CHR$(x)+CHR$(SYN)
IF LEN(w$)-1 > 2 THEN
PLOT INK 8;CODE(w$(1)),CODE(w$(2))
FOR i=3 TO LEN(w$)-1 STEP 2
dx = CODE(w$(i))-CODE(w$(i-2))
' dy = dy*0 + CODE(w$(i+1))-CODE(w$(i-1)) : ' need to cast to INTEGER (bug?!)
' dy = -1 + CODE(w$(i+1))-CODE(w$(i-1)) + 1 : ' need to cast to INTEGER (bug?!)
dy = CAST(INTEGER,0) + CODE(w$(i+1)) - CODE(w$(i-1)) : ' need to cast to INTEGER (bug?!)
DRAW INK 8;dx,dy
NEXT i
END IF
END PROCEDURE
PROCEDURE GameOver
INK 1
PRINT AT 21,5;"> Well done! Goodbye.";
END PROCEDURE
PROCEDURE Explosion
INK 3
CIRCLE enemyX-1,enemyY+1,4
CIRCLE enemyX+1,enemyY+1,4
CIRCLE enemyX+1,enemyY-1,4
OVER 0
FOR q=1 TO 30: BEEP .002,20+5*RND: NEXT q
PAUSE 100
END PROCEDURE
PROCEDURE OnTarget
LET SXN = enemyX
OVER 1: INK 2
LINA : PAUSE 5 : LINA
OVER 0
LINA
LET enemies = enemies-1
PRINT PAPER 6;INK 0;AT 0,15;" Enemies: ";enemies;" "
Explosion
END PROCEDURE
PROCEDURE TestShot (angle TYPE REAL)
VAR y TYPE REAL
LET M = TAN(angle): LET B = Y0-M*X0
LET y = M*enemyX+B:
IF ABS(y-enemyY) < 5 THEN
OnTarget
ELSE
LET SXN = 255
INK 2
LINA
:FOR q=-10 TO 29: BEEP .005,50-ABS q: NEXT q
ENDIF
END PROCEDURE
FUNCTION ReadAngle TYPE REAL
VAR angle TYPE REAL
REPEAT
PRINT AT 23,0;"Angle = ";
angle = VAL( INPUT(5) )
UNTIL angle > -90 AND angle < 90
PRINT AT 23,0;" ";
LET angle = angle*PI/180 : REM degrees to radians
RETURN angle
END FUNCTION
PROCEDURE ShowEnemy
LET enemyX = 64+RND*182
LET enemyY = 44+RND*122
INK 1
CIRCLE enemyX,enemyY,4
END PROCEDURE
PROCEDURE DrawScreen
CLS
PRINT PAPER 0;INK 7;AT 0,0;" LASER "
PRINT PAPER 6;INK 0;AT 0,15;" Enemies: ";enemies;" "
INK 0
PLOT 0,0: DRAW 0,175 : ' vertical line
PLOT 0,88: DRAW 255,0 : ' horizontal line
END PROCEDURE
PROCEDURE InitVariables
LET enemies = 5
END PROCEDURE
PROCEDURE MainRoutine
VAR angle TYPE REAL
InitVariables
REPEAT
DrawScreen
ShowEnemy
angle = ReadAngle
TestShot(angle)
UNTIL enemies = 0
GameOver
END PROCEDURE
PROGRAM Laser
MainRoutine
PROGRAM END
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-1 = 255 (solved) |
Posted by: zarsoft - 01-19-2023, 02:54 PM - Forum: Bug Reports
- Replies (1)
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Why this gives different results?
How can I force to give -1 ?
PRINT CODE("012"(1)) - CODE("012"(2)) ' gives -1
LET w$="012": PRINT CODE(w$(1))-CODE(w$(2)) ' gives 255
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Pascalated ZX BASIC Demo |
Posted by: zarsoft - 01-19-2023, 10:08 AM - Forum: Gallery
- Replies (2)
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To run online, click here: RUN ONLINE
Code: ' PROGRAM factorials
' Demo for the Pascalated language
' Language: Pascalated ZX BASIC (BORIEL) (compiled)
' Pascalated Sinclair BASIC (c) 1987 by ZarSoft
' Pascalated Boriel (c) 2023 by ZarSoft
' ZX BASIC compiler was created by Boriel
#include <input.bas>
'--- Pascalated Boriel ---
#define VAR DIM
#define INTEGER LONG
#define REAL FLOAT
#define TYPE AS
#define REPEAT DO
#define UNTIL LOOP UNTIL
#define PROCEDURE SUB
#define PROGRAM REM
REM Variable declarations
REM VAR - Global variables
REM Uppercase are different from lowercase
VAR limit TYPE INTEGER : REM max argument to build the list
PROCEDURE Introduction
CLS
PRINT AT 13,0
PRINT "+-----------------+"
PRINT "| factorial list |"
PRINT "+-----------------+"
PRINT " Demonstration for"
PRINT " Pascalated ZX BASIC (Boriel)"
PRINT " (c) 2023 by Zarsoft"
PRINT
PRINT
END PROCEDURE
PROCEDURE GetLimit
REPEAT
PRINT "Max argument = ";
limit = VAL( INPUT(9) ) : PRINT limit
IF limit >= 12 THEN
PRINT
PRINT "Must be lower than 34."
PRINT "Try again."
PRINT
ELSE IF limit < 0 THEN
PRINT
PRINT "Must be greater than 0."
PRINT "Try again."
PRINT
ELSE
PRINT
PRINT "Valid input."
PRINT
END IF
UNTIL (limit >= 0) AND (limit <= 33)
END PROCEDURE
FUNCTION CalculateFactorial (argument TYPE INTEGER) TYPE REAL
VAR result TYPE REAL
LET result = 1
WHILE argument > 1
LET result = result * argument
LET argument = argument-1
END WHILE
RETURN result
END FUNCTION
PROCEDURE WriteFactorials
VAR w TYPE INTEGER
VAR argument TYPE INTEGER
VAR result TYPE REAL
PRINT
FOR w = limit TO 0 STEP -1
LET argument = w
PRINT "fact(";argument;") = ";
result = CalculateFactorial(argument)
PRINT result
NEXT w
END PROCEDURE
PROCEDURE MainPROCEDURE
Introduction
GetLimit
REPEAT
WriteFactorials
PRINT
PRINT "Write 0 to terminate."
GetLimit
UNTIL limit = 0
END PROCEDURE
PROGRAM factorials
MainPROCEDURE
PROGRAM END
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