ZXBasic

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=== General  ===
 
=== General  ===
  
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:Command line options table for the compiler (zxb)
 
:Command line options table for the compiler (zxb)
  
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=== Download  ===
 
=== Download  ===
  
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:Sample programs you can try to see what ZX BASIC looks like and how fast it runs.
 
:Sample programs you can try to see what ZX BASIC looks like and how fast it runs.
 
==== Games  ====
 
  
 
*[[ZX BASIC:Sample Programs#Games|Game examples]]
 
*[[ZX BASIC:Sample Programs#Games|Game examples]]
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=== External Resources  ===
 
=== External Resources  ===
  
*[[ZX BASIC:External Resouces|External Resouces]]
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* There also are [[ZX BASIC:External Resouces|External Resouces]], other tools, IDEs, Graphic designers and projects related to ZX BASIC. Have a look!
 
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:External links to other tools, IDEs, Graphic designers and projects related to ZX BASIC
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=== Language Reference  ===
 
=== Language Reference  ===
  
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:Comprehensive list (alphabetically ordered) of identifiers you shouldn't use as a ''variable name''. E.g. '''FOR''', '''PRINT'''. If you want usage instructions on a statement, also look here.
 
:Comprehensive list (alphabetically ordered) of identifiers you shouldn't use as a ''variable name''. E.g. '''FOR''', '''PRINT'''. If you want usage instructions on a statement, also look here.
  
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=== External Libraries  ===
 
=== External Libraries  ===
  

Revision as of 16:22, 18 June 2010


General

About the ZX BASIC SDK
A reduced list of changes/bugfixes
How to install the ZX Basic SDK in your system, and prerequisites for doing so.
Tools available in the SDK.
Command line options table for the compiler (zxb)

Download

Get the latest version of ZX BASIC from the Archive.

Tutorials

Sample programs you can try to see what ZX BASIC looks like and how fast it runs.
Some little games examples.

External Resources

  • There also are External Resouces, other tools, IDEs, Graphic designers and projects related to ZX BASIC. Have a look!

Language Reference

Language Syntax is very close to the original Sinclair BASIC, but it's expanded and enhanced.
Language data types: Instead of working always with Floating Point numbers (also available), there are also some integer types which are faster an take less memory.
Comprehensive list (alphabetically ordered) of identifiers you shouldn't use as a variable name. E.g. FOR, PRINT. If you want usage instructions on a statement, also look here.

External Libraries

Library of functions and subroutines you can use in your programs. You might find them really useful.

Inline Assembler

Embedding inline assembler in your code is pretty easy.

Compiler Internals

Only for true hackers: This explains how the compiler does it job, how to expand it, etc. You must be a bit crazy if you enter here...


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