Difference between revisions of "ZXBasic"

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: Language data types: Instead of working always with Floating Point numbers (also available), there are also some integer types which are faster an take less memory.
 
: Language data types: Instead of working always with Floating Point numbers (also available), there are also some integer types which are faster an take less memory.
 
* [[ZX_BASIC:Identifier|Reserved words]]
 
* [[ZX_BASIC:Identifier|Reserved words]]
: Comprehensive list of identifiers you can't use as a ''variable name''. Ej '''FOR''', '''PRINT'''
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: Comprehensive list (alphabetically ordered) of identifiers you can't use as a ''variable name''. Ej '''FOR''', '''PRINT'''
 
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Revision as of 21:23, 4 March 2009

General

About the ZX BASIC SDK
How to install the ZX Basic SDK in your system, and prerequisites for do it.
Tools available in the SDK.

Tutorials

Sample programs you can try to see how ZX BASIC looks like and how fast it runs.

Games

Same little games examples.

Language Reference

Language Syntax is very close to the original Sinclair BASIC, but it's expanded and enhaced.
Language data types: Instead of working always with Floating Point numbers (also available), there are also some integer types which are faster an take less memory.
Comprehensive list (alphabetically ordered) of identifiers you can't use as a variable name. Ej FOR, PRINT