ZXBasic

From BorielWiki
Jump to: navigation, search


General

About the ZX BASIC SDK
A reduced list of changes/bugfixes
How to install the ZX Basic SDK in your system, and prerequisites for doing so.
Tools available in the SDK.
Command line options table for the compiler (zxb)

Products

A list of third-party released programs (mostly games) for the ZX-Spectrum developed with ZX BASIC.

Download

Get the latest version of ZX BASIC from the archive.

Tutorials

A collection of third-party tutorials about development with ZX BASIC.
Sample programs you can try to see what ZX BASIC looks like and how fast it runs.
Some little games examples.

Help & Support

Have a question? Need help or comment a report a bug? Go to the ZX BASIC forum

External resources

  • Here you are external resources: other tools, IDEs, graphic designers and projects related to ZX BASIC. Have a look!

Language Reference

Language Syntax is very close to the original Sinclair BASIC, but it's expanded and enhanced.
Language data types: Instead of working always with Floating Point numbers (also available), there are also some integer types which are faster an take less memory.
Comprehensive list (alphabetically ordered) of identifiers you shouldn't use as a variable name. E.g. FOR, PRINT. If you want usage instructions on a statement, also look here.

External libraries

Library of functions and subroutines you can use in your programs. You might find them really useful.

Inline assembler

Embedding inline assembler in your code is pretty easy. There's a tutorial on it.

Compiler internals

Only for true hackers: This explains how the compiler does it job, how to expand it, etc. You must be a bit crazy if you enter here...

Other Architectures

ZX Basic was designed from the base as a Retargeable Compiler, so it should be not hard to extend it to other architectures. This is work in progress. See Other Architectures for more info.
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox
Translate
Google AdSense