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ZXodus][Engine

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cheveron

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Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Sat May 24, 2014 6:16 pm

Re: ZXodus][Engine

The alpha version of RedBox for Mac is now available:

https://dl.dropboxusercontent.com/u/15659782/RedBox.dmg

This is basically a Mac packaged version of BeepFX, Tiled, Vortex Tracker II, and ZX-Paintbrush running under Wine. Eventually I'll extend the functionality to include build scripts to output a finished ZXodus][Engine game. But just getting it to run on more than one Mac required multiple edits in the registry, so one thing at a time ...

And here's a preview of the beta version:

Image

This adds the FZX font editor, and the Speccy emulator. Under the hood it include ZX Basic and ZX7.
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cheveron

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Joined: Sat Dec 11, 2010 11:22 pm

Post Tue Jan 20, 2015 4:18 pm

Re: ZXodus][Engine

Ok, long time since the last update, but I've got a semi-automated way of extracting GarageBand music to Vortex Tracker II. So expect some demo tunes as part of the DevKit.
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boriel

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Location: Santa Cruz de Tenerife, Spain

Post Tue Jan 20, 2015 4:42 pm

Re: ZXodus][Engine

What??? O_O :o
Please, write a tutorial! :P
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cheveron

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Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Tue Jan 20, 2015 11:16 pm

Re: ZXodus][Engine

boriel wrote:What??? O_O :o
Please, write a tutorial! :P


1. Merge all the tracks in GarageBand and save it to your loop library.
2. Get the GB2MIDI script (http://www.larskobbe.de/midi-export-in- ... garageband) and follow the instructions.
3. Open the MIDI in Aria Maestosa (http://ariamaestosa.sourceforge.net) and read off the note values.
4. (Optional) Split the MIDI back into individual tracks and auto-convert with AutoSiril (https://dl.dropbox.com/u/969122/autosiril_v1.zip) then merge in a text editor.

I would only recommend step 4 for complicated pieces of music.
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cheveron

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Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Thu Jan 22, 2015 10:47 am

Re: ZXodus][Engine

I've also finally figured out a way of juggling channels around for stereo. Vortex has a text file format which, with a bit of work, can be converted to a CSV file by substituting commas ( , ) for pipes ( | ), and then opened in Excel. This is handy because I have a track where the melody is on channel B and I want to move it to channel C for ACB stereo.

A variation of this method will also be useful for recombining individual channels converted from midi with AutoSiril.
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cheveron

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Joined: Sat Dec 11, 2010 11:22 pm

Post Tue Feb 10, 2015 3:41 pm

Re: ZXodus][Engine

Finally done converting the music for the sample game. You can hear it here:
https://soundcloud.com/cheveron/sets/paxbritannia
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cheveron

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Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Mon Mar 16, 2015 10:28 am

Re: ZXodus][Engine

Successfully integrated the latest development version of ZX BASIC into the RedBox SDK on the weekend. All systems go.
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cheveron

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Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Mon Nov 09, 2015 10:02 pm

Re: ZXodus][Engine

Finally decided on a licensing model. No upfront costs. 5% of gross revenue. If you give your game away you pay nothing. Registered developers get the full source code (subject to NDA). Although the engine is a long way from being in the state I need it to be in, there is enough of it for people to start using it in their own simpler projects. You can apply to become a registered developer by sending a game proposal message via the Facebook page (https://www.facebook.com/zxodus/). A Facebook account is required.
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