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ZXodus][Engine

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cheveron

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Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Thu Nov 14, 2013 5:23 pm

Re: ZXodus][Engine

Are folks here comfortable with creating a Linux VM? If so I can supply RedBox as a .deb file. Otherwise I can supply it as a .vmdk file for use with VM solutions. RedBox is the standard development environment (SDE) for the ZXodus][Engine and provides all of the tools and scripts required.
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boriel

Site Admin

Posts: 1463

Joined: Wed Nov 01, 2006 6:18 pm

Location: Santa Cruz de Tenerife, Spain

Post Thu Nov 14, 2013 10:25 pm

Re: ZXodus][Engine

cheveron wrote:Are folks here comfortable with creating a Linux VM? If so I can supply RedBox as a .deb file. Otherwise I can supply it as a .vmdk file for use with VM solutions. RedBox is the standard development environment (SDE) for the ZXodus][Engine and provides all of the tools and scripts required.

Vmdk is fine! I use VirtualBox for that.
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cheveron

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Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Fri Nov 15, 2013 12:52 am

Re: ZXodus][Engine

boriel wrote:
cheveron wrote:Are folks here comfortable with creating a Linux VM? If so I can supply RedBox as a .deb file. Otherwise I can supply it as a .vmdk file for use with VM solutions. RedBox is the standard development environment (SDE) for the ZXodus][Engine and provides all of the tools and scripts required.

Vmdk is fine! I use VirtualBox for that.


Ok great. I may yet come up with a Python based solution in future but right now I want to focus on the engine rather than the build tools.
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ardentcrest

Posts: 94

Joined: Fri Oct 11, 2013 5:19 pm

Post Sat Nov 16, 2013 11:07 am

Re: ZXodus][Engine

I dont use Linux.

Any help to get Linux working on xp would help.
I'm always on the chat or facebook.
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ardentcrest

Posts: 94

Joined: Fri Oct 11, 2013 5:19 pm

Post Sat Nov 16, 2013 12:11 pm

Re: ZXodus][Engine

I have VBox running now with ubuntu-12.04.3 running
I'm always on the chat or facebook.
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ardentcrest

Posts: 94

Joined: Fri Oct 11, 2013 5:19 pm

Post Sun Nov 17, 2013 1:17 pm

Re: ZXodus][Engine

Cant wait :) to see whats its like
I'm always on the chat or facebook.
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cheveron

User avatar

Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Sun Nov 17, 2013 4:08 pm

Re: ZXodus][Engine

I'm building the tool chain on OS X, because that's what I use. I'm running ZX-Paintbrush, BeepFX, and Vortex Tracker II under WINE. If I can get my head around Python I may be able to move the build scripts over from Bash, in which case a Linux VM might not be necessary. Currently I'm porting the alpha version of the Character Generator for U3.5:PB (the game I'm writing) over to ZXBasic. Boriel has kindly agreed to dual license ZXBasic under the LGPL so I can distribute the tool chain without worrying about licensing rules.
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boriel

Site Admin

Posts: 1463

Joined: Wed Nov 01, 2006 6:18 pm

Location: Santa Cruz de Tenerife, Spain

Post Tue Nov 19, 2013 9:30 am

Re: ZXodus][Engine

Cheveron has asked me to changed the ZX BASIC license from GPL to LGPL and I agree.
LGPL allows ZX BASIC distribution and linkage to other non-GPL, non-free programs. (e.g. BorIDE could include ZX Basic packaged within it).
As I mentioned before, I'm currently in a hard deadline (finishing a research project :wink:, it will end by 31st Dec of the present year), so don't wait for me: if you need to release your project NOW, just put this LICENSE within (you have here my *public* express permission to do so!).

Anyway, If I understood correctly, you can already distribute the previous GPL licensed ZX BASIC with your work:
    * for the original source, just link to the ZX BASIC Source page: https://bitbucket.org/boriel/zxbasic
    * if you made changes to the source you can either distribute that modified source code or the diff files.

I've also updated the license description in the source page to LGPL.
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cheveron

User avatar

Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Tue Nov 19, 2013 4:05 pm

Re: ZXodus][Engine

Many thanks for making this change. I'm now looking at implementing the RedBox toolset in Python to make the whole thing integrated and portable. Only trouble is a lot of the build tools are currently in C and I don't know Python.
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cheveron

User avatar

Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Fri Jan 10, 2014 12:27 pm

Re: ZXodus][Engine

I've finally got around to putting a ZXodus page up. It's on Facebook but it should be viewable without an account:

http://facebook.com/zxodus

I'll put up some simple tutorials on creating game components when I get the chance.
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boriel

Site Admin

Posts: 1463

Joined: Wed Nov 01, 2006 6:18 pm

Location: Santa Cruz de Tenerife, Spain

Post Fri Jan 10, 2014 12:44 pm

Re: ZXodus][Engine

Thanks! :)
You got my Like!
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cheveron

User avatar

Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Fri Jan 10, 2014 5:02 pm

Re: ZXodus][Engine

Thanks. I've put up an FAQ which summarizes the answers to the questions that folks have asked here. But let me know if there are any more questions.
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ardentcrest

Posts: 94

Joined: Fri Oct 11, 2013 5:19 pm

Post Fri Jan 10, 2014 7:45 pm

Re: ZXodus][Engine

Cant wait.....
I'm always on the chat or facebook.
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cheveron

User avatar

Posts: 71

Joined: Sat Dec 11, 2010 11:22 pm

Post Mon Jan 13, 2014 7:30 am

Re: ZXodus][Engine

I'll be adding more details to the notes section of the page over the coming week. So far I've covered character classes and spells. Next up, weapons.
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boriel

Site Admin

Posts: 1463

Joined: Wed Nov 01, 2006 6:18 pm

Location: Santa Cruz de Tenerife, Spain

Post Mon Jan 13, 2014 8:20 am

Re: ZXodus][Engine

cheveron wrote:I'll be adding more details to the notes section of the page over the coming week. So far I've covered character classes and spells. Next up, weapons.

One thing, the official ZXodus][Engine page is the FB one?
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