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Movie about Clive Sinclair

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slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Tue Jul 10, 2012 5:36 pm

Movie about Clive Sinclair

If you search on youtube for 'micro men' there is a BBC movie about Clive Sinclair and the computers he made.
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LCD

Posts: 596

Joined: Fri Feb 13, 2009 3:11 pm

Location: Vienna, Austria

Post Tue Jul 10, 2012 11:46 pm

Re: Movie about Clive Sinclair

slenkar wrote:If you search on youtube for 'micro men' there is a BBC movie about Clive Sinclair and the computers he made.

I know saw this one two years ago.
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boriel

Site Admin

Posts: 1463

Joined: Wed Nov 01, 2006 6:18 pm

Location: Santa Cruz de Tenerife, Spain

Post Thu Jul 12, 2012 7:06 am

Re: Movie about Clive Sinclair

Hmmm. Great. I think I could use this for the Retro stand I'm working on for the Tenerfe Lan Party (See here). BTW, many banners were made by me.

I will give a talk about ZX Basic (or maybe only BASIC) algorithms. I still haven't decided which ones will I explain :oops:
I have an hour for the talk. I was thinking in talking about 3 simple algorithms (enough for 1hour).
  • Random laberinth generators (I usually do things like this)
  • Fractal generation
  • Other???

Suggestions are welcome. Algorithms must be programmable in ZX Basic or simple BASIC. They must be generic and interesting (usually suitable for games).
Any suggestion? :oops:
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britlion

Posts: 766

Joined: Mon Apr 27, 2009 7:26 pm

Location: Slough, Berkshire, UK

Post Thu Jul 12, 2012 11:21 am

Re: Movie about Clive Sinclair

Pac man ghost behaviour? :)

Old, old algorithms, really - but people may be interested. You seemed intrigued on the ghost movement.

http://home.comcast.net/~jpittman2/pacm ... ssier.html

And of course, Berksman uses these. Not to mention teh attract mode comedy probably makes a reasonable quiet background ;)


Basic idea is get a list of squares you can move to, and a target square you want to be in, then decide which of the squares you can move into is nearest to the target square. Why it's interesting is the different choices for target squares different ghosts make at different times.

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