Various people have mentioned that they would like to see support for my ZXodus Engine in the compiler. However, I suspect they haven't actually mentioned it here.
ZXodus is a rainbow processor and tile engine that gives you a 9x9 grid of tiles (144x144 pixels with 8x1 attributes) on the original 48K Spectrum. It does work on other models but the timing may need tweaking.
The engine is available here (with source):
http://www.worldofspectrum.org/infoseek ... id=0026639
A simple PNG to tile converter (by na_th_an) is available here: