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how MojonTwin's fourspriter.bas, from library, works?

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nitrofurano

Posts: 135

Joined: Thu Sep 29, 2011 12:44 pm

Location: Porto, Portugal

Post Thu Oct 06, 2011 5:29 pm

how MojonTwin's fourspriter.bas, from library, works?

while browsing the compiler's content, i found './library/mj/fourspriter.bas'
supposed that '#include <fourspriter.bas>' or '#include <mj/fourspriter.bas>' should be part of our snippets, but i have no idea about how to used...
some ideas?
thanks! :)
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britlion

Posts: 679

Joined: Mon Apr 27, 2009 7:26 pm

Location: Slough, Berkshire, UK

Post Tue Oct 11, 2011 10:46 pm

Re: how MojonTwin's fourspriter.bas, from library, works?

Have a look at:

how-to-tutorials/topic402.html

how-to-tutorials/topic400.html

Where we discussed these as I was working on embedding The Mojon Twins fourspriter into a format that the compiler could work with. There's even some examples of usage listed, as well as variations on the code.
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boriel

Site Admin

Posts: 1147

Joined: Wed Nov 01, 2006 6:18 pm

Location: Santa Cruz de Tenerife, Spain

Post Wed Oct 12, 2011 10:59 am

Re: how MojonTwin's fourspriter.bas, from library, works?

Believe it or not, I haven't manage to use them yet. I see little documentation and have almost no time (I prefer to work into the compiler during my little spare time). I still want to make a game for the ZX Spectrum using the compiler, anyway. :roll:
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britlion

Posts: 679

Joined: Mon Apr 27, 2009 7:26 pm

Location: Slough, Berkshire, UK

Post Wed Oct 12, 2011 11:53 pm

Re: how MojonTwin's fourspriter.bas, from library, works?

I will admit, I feel a bit lax about not putting fourspriter documentation into the library section; though I haven't looked to see which version of FS is actually included in the compiler.

I'm bad, I know - but I suppose I'm more keeper of the wiki lately than most.

That said, you (and anyone else) are quite welcome to write things and put them in there - let's keep Boriel working on the compiler, hmm? :P

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