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BritLion's High Res Print

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Baptiste

Posts: 2

Joined: Fri Jul 22, 2016 8:50 am

Post Fri Jul 22, 2016 9:09 am

Re: BritLion's High Res Print

Hello,

The function refuses to display my sprite to 0,0 . The minimum coordinates 1.1 . So, the display causes color clashes . Why ?

Thank you.
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Baptiste

Posts: 2

Joined: Fri Jul 22, 2016 8:50 am

Post Fri Jul 22, 2016 9:23 am

Re: BritLion's High Res Print

Here a example of my problem :
  Code:
#include "HRPrintFast.bas"
   dim x as uByte
   x=0
   
    CLS
   DO
    HRPrintFast(x,x,@gentle,56,1)
    HRPrintFast(x+8,x,@gentle+8,56,1)
    HRPrintFast(x,x+8,@gentle+16,56,1)
    HRPrintFast(x+8,x+8,@gentle+24,56,1)
   LOOP

gentle:
asm
defb 15,15,15,15,15,15,13,15
defb 240,144,208,208,240,240,176,240
defb 15,14,63,0,0,12,26,30
defb 176,112,252,0,0,24,104,120
end asm


But if x=1, my sprite show it. Curious ?
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Kenan

Posts: 1

Joined: Thu Dec 21, 2017 9:23 am

Post Thu Dec 21, 2017 9:26 am

Re: BritLion's High Res Print

Hello could you pls send the "tap" format of these code... All the best
<<

britlion

Posts: 770

Joined: Mon Apr 27, 2009 7:26 pm

Location: Slough, Berkshire, UK

Post Tue Dec 26, 2017 11:27 am

Re: BritLion's High Res Print

Kenan wrote:Hello could you pls send the "tap" format of these code... All the best


Not really? It's not a game - it's a code snippet, meant to be used in other programs. By itself it doesn't do anything - it's a function. It needs to be run through the compiler, and then in context, the binary makes sense. It wouldn't be relocatable, so as a binary, it's not going to be very helpful on its own.
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